Featured Events
Day Time Name System GM Duration Description
Friday 1000 to 1400 The Bloodcove Disguise Pathfinder Society Ryan Kappler 4hrs  A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).  You are sent to Aspis Consortium-infested Bloodcove to gather supplies for a nearly doomed Pathfinder mission nearby. Disguised as ordinary merchants, you have little time to gather what you need and get out before the Consortium discovers and destroys you.  The Bloodcove Disguise is the first scenario in the two-part Before the Dawn campaign arc. Pathfinder Society Scenario #2-02: Before the Dawn—Part II: Rescue at Azlant Ridge is the sequel.
Friday 1300 to 1700 We Be Goblins Pathfinder Society Gino Melone 4hrs A most unusual adventure for 1st-level goblin characters.  The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure—fireworks! Yet unfortunately for them, the tribe member responsible for the discovery has already been exiled for the abhorrent crime of writing (which every goblin knows steals words from your head). To remedy this situation, the Licktoads’ leader, His Mighty Girthness Chief Rendwattle Gutwad, has declared that the greatest heroes of the tribe must venture forth to retrieve the rest of the fireworks from a derelict ship stranded in the marsh. In order to prove themselves as the Licktoads’ bravest goblins, the PCs must complete a series of dangerous dares, from swallowing bull slugs and braving the dreaded Earbiter to dancing with Squealy Nord himself. Yet even once they’ve proven their mettle, the adventure is just beginning. For the ship in question is far from uninhabited, and Vorka the cannibal goblin would like nothing better than a few tasty visitors....We Be Goblins! is an adventure for 1st-level characters in which the PCs play a horde of malicious and murderous goblins, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. The adventure takes place outside the town of Sandpoint in the Pathfinder campaign setting, but can easily be adapted for any campaign world. It also serves as a preview of Pathfinder Player Companion: Goblins of Golarion, and as an optional prequel to Pathfinder Adventure Path's upcoming Jade Regent Adventure Path.
Friday 1500 to 1900 Rescue at Azlant Ridge Pathfinder Society Ryan Kappler 4hrs A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).  With supplies in hand, you rush from Bloodcove to the Pathfinder expedition site at Azlant Ridge only to find it under siege. You must brave the newly discovered halls beneath the ridge in order to find the key that might save everyone.  Rescue at Azlant Ridge is the second and final scenario in the Before the Dawn campaign arc and is the sequel to Pathfinder Society Scenario #2-01: Part I: The Bloodcove Disguise.
Friday 1200 to 1600 Rise of the Rune Lords Revisited
Chapter 1 and 2
AD&D 2nd Edition Terry Marvin 4hrs

Chapters 1 and 2: Burnt Offerings and The Skinsaw Murders.

Rise of the Runelords coverted to AD&D 2nd edition. Each session will tackly another part of the path

Friday 1700 to 2100 Rise of the Rune Lords Revisited
Chapter 3
AD&D 2nd Edition Terry Marvin 4hrs

Chapter 3: Hook Mountain Massacre.

Rise of the Runelords coverted to AD&D 2nd edition. Each session will tackly another part of the path.

Friday All Day Mice and Mystics: the first half Mice and Mystics Jay Rutan All Day Mice and Mystics players take on the roles of those still loyal to the king – but to escape the clutches of Vanestra, they have been turned into mice! Play as cunning field mice who must race through a castle now twenty times larger than before. The castle would be a dangerous place with Vanestra's minions in control, but now countless other terrors also await heroes who are but the size of figs. Play as nimble Prince Collin and fence your way past your foes, or try Nez Bellows, the burly smith. Confound your foes as the wizened old mouse Maginos, or protect your companions as Tilda, the castle's former healer. Every player will have a vital role in the quest to warn the king, and it will take careful planning to find Vanestra's weakness and defeat her.
Saturday 1000 to 1400 The Shadow Gambit Pathfinder Society Andrew Hoskins 4hrs A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).  The Pathfinder Society sends you to Kaer Maga, the City of Strangers, where you are ordered to find a local Pathfinder associate who sent a strange letter to Venture-Captain Drandle Dreng in Absalom. When the local associate turns up dead and you find evidence linking his death to a mysterious organization called The Shadow Lodge, it's up to you to track them down and solve the man's murder. The Shadow Gambit is the first scenario in the two-part The City of Strangers campaign arc. Pathfinder Society Scenario #52: The City of Strangers—Part II: The Twofold Demise is the sequel.
Saturday 1000 to 1400 At Shadow's Door Pathfinder Society Ryan Kappler 4hrs A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1-2, 3-4 and 6-7).  The Shadow Lodge’s assault on the Pathfinder Society has come to a head in the Andoren city of Almas, where renegade Shadow Pathfinders have taken over the Grand Cathedral of Aroden, holding the Pathfinders and Venture-Captain stationed there hostage. You must gain entry into the overrun Pathfinder lodge and put an end to the open warfare within the Society.
Saturday 1200 to 1600

Rise of the Rune Lords Revisited

Chapter 4

AD&D 2nd Edition Terry Marvin 4hrs

Chapter 4: Fortress of the Stone Giants

Rise of the Runelords coverted to AD&D 2nd edition. Each session will tackly another part of the path

Saturday 1700 to 2100

Rise of the Rune Lords Revisited

Chapter 5

AD&D 2nd Edition Terry Marvin 4hrs

Chapter 5: Sins of the Saviors

Rise of the Runelords coverted to AD&D 2nd edition. Each session will tackly another part of the path

Saturday 1300 to 1700 The Golemworks Incident Pathfinder Society Gino Melone 4hrs A Pathfinder Society Scenario designed for levels 5–9.  When the Golemworks in Magnimar starts reporting some “problems” with their most recent batch of golems, the PCs are sent to investigate in the hope that the Pathfinder Society can get on good terms with the influential arcane organization.
Saturday 1300 to 1700 Murder on the Throaty Mermaid Pathfinder Society Brett Duffy 4hrs For Characters level 1 to 5; While on a routine mission to escort a dignitary to the mysterious Mordant Spire aboard a disreputable smuggler's shop, you get emboiled in a murder mystery that could jeoperdize the Pathfinder Society's relationship with the isolationist elves who call the citadel home. Can you discover who among the ship's crew is responsible in time to clear your own names?
Saturday 1400 to 1800 North Atlanic Convoy Raid Micro Navy Ron Jongeling 4hrs Elements of the German Navy sortie to disrupt a convoy bound for Britain. Can the escorts keep their merchant ships safe or will Hitler's small surface fleet help the U-boats choke off Britain's supply line? The outcome is in your hands.
Saturday 1500 to 1900 The Twofold Demise Pathfinder Society Andrew Hoskins 4hrs A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7). A powerful local gang in Kaer Maga demands that you end the threat of the Shadow Lodge at once as the Lodge's very existence upsets the delicate local balance of power. Refusal means both the expulsion of the Pathfinder Society from Kaer Maga forever and your untimely deaths. The choice is yours. The Twofold Demise is the second and final scenario in the The City of Strangers campaign arc and is the sequel to Pathfinder Society Scenario #51: The City of Strangers—Part I: The Shadow Gambit.
Saturday 1500 to 1900 Web of Corruption Pathfinder Society Ryan Kappler 4hrs A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1-2, 3-4 and 6-7).  The mastermind behind the Shadow Lodge incursion on the Pathfinder Society has been revealed—a mysterious figure known only as The Spider. Your journey to discover the traitor’s whereabouts and identities will take you throughout the streets and underground of Almas, even to the floor of the People’s Council itself.
Saturday All Day Rune Lords Revisited AD&D 2nd Edition Terry Marvin 4hrs Rise of the Runelords coverted to AD&D 2nd edition. Each session will tackly another part of the path.
Saturday All Day Mice and Mystics: the second half Mice and Mystics Jay Rutan All Day Mice and Mystics players take on the roles of those still loyal to the king – but to escape the clutches of Vanestra, they have been turned into mice! Play as cunning field mice who must race through a castle now twenty times larger than before. The castle would be a dangerous place with Vanestra's minions in control, but now countless other terrors also await heroes who are but the size of figs. Play as nimble Prince Collin and fence your way past your foes, or try Nez Bellows, the burly smith. Confound your foes as the wizened old mouse Maginos, or protect your companions as Tilda, the castle's former healer. Every player will have a vital role in the quest to warn the king, and it will take careful planning to find Vanestra's weakness and defeat her.
Saturday All Day War is Hell Warhammer 40k Steve Baytos All Day 1500 pt, three (3) round tourney.
Saturday 1000 to 1400 Vigilance: A Boardgame of Heroes and Villians Vigilance Tom Goldthwait 4hrs Can you and your fellow heroes protect Peril City from super villians, natural disasters, nefarious criminals, or even aliens? Join Derailed Games as they play their premiere board game: Vigilance. Don't forget your spandex!
Saturday 14500 to 1800 Secure. Contain. Protect. Dread Nick Uroseva 4hrs Thank you for submitting your application to the SCP Foundation, the world's only clandestine organization dedicated to the acquisition, study, and defense of anomalous objects, organisms, and [REDACTED]. Be prepared for high stakes and mountin tension in this Derailed Games scenario based on the popular web community for the Dread RPG. But, most importantly [REDACTED].
Saturday 0900 to 1300 The Return of the Red Skull Mutants and Masterminds 3rd ed. Jim Pelton 4hrs The 4th of July! Washington DC has a rally planned with special guest speaker Captain America and the Avengers. What could go wrong?
Come play as a favorite Avenger based on the comics by Marvel. Captain America, Hawkeye, Moon Knight, Ms. Marvel, Black Widow, Spider-man and many others. The system uses 3D sets, hero clix figures and maps. Characters provided, rules taught.
Saturday 1300 to 1700 The legend of Spring-Heeled Jack Cortex Jim Pelton 4hrs The Legend of Spring-heeled Jack- Since the early 1800's in England the legend of Spring-heeled Jack was used as a boogeyman to scare childre. His tales of attacking lone travelers throughout the city with his demonic appearance and ability to leap incredible distances have become a piece of folklore history. Today he seems to have returned again to terrorize a small suburb of London. Is Jack a demon or something far stranger?
Come play in the world of Supernatural based on the polular tv show by the same name. Rules taught, character provided.
Saturday 1700 to 2100 The Gateway Call of Cthulhu Jim Pelton 4hrs New York City 1920 - A professor from Arkham University has disappeared somewhere in the city. A rash of mysterious blackouts plague New York. Several Brutal murders befuddle the cities finest. Finally, baseballs with a strange signature have been popping up in locked rooms and even a sealed bank vault. What is going on and how are all these strange events connected? Characters provided, rules taught.